Explore a vibrantly crafted pixel world in this flying adventure platformer.
Being a mute, Otus struggles living up to the expectations of owl-hood. Things spiral from bad to worse with the sudden appearance of sky pirates.
What follows is a journey through monster infested ruins, with unexpected encounters, and burdens no-one should have to bear.
Owlboy was conceived by Simon Andersen in 2007 when he was pondering how he could make a game that could showcase the advantages of 2D over 3D. After much deliberation over the design of the game, he produced a small demo of the game together with Adrian Bauer, Jonathan Geer, and Blake Edwards. The team had been working together on an RPG project called Project Rhapsody until then, but Owlboy soon caught the group's interest.
After some time of development, Jo-Remi Madsen took over as lead programmer, and shortly afterwards the game was nominated for 'Excellence in Visual Art' at the 2010 Independent Game Festival. The year after, it won the 'Nordic Indie Sensation' award at Nordic Game Awards. In 2011, Henrik Andersen joined the team, and an early demo was released to the public.
Working with the feedback from the demo, the team set out to complete the game. After a break to release Savant - Ascent in 2013, the team has now finally completed the game, 9 years after work began.
The entire Owlboy soundtrack is now available! Composed by Jonathan Geer, the album features:
You can also check out a sample of the Owlboy soundtrack on Jonathan's website right now!Check the sampler
I'm Simon! I'm the director and original creator of Owlboy, and I create all the art for the game.
I'm Jo! I handle business and gameplay programming at D-Pad Studio.
I'm Adrian! I do level design and promotion for Owlboy.
I'm Jonathan! I make the music and sound effects for Owlboy.
I'm Henrik! I mainly do engine programming and story work on Owlboy.